![]() Please note: these are only the most notable changes. While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch. With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater.Added an option to auto-apply oils in combat.For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it. In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion.QUESTS & GAMEPLAY - Available on all platforms Added the community-made mod Next Gen Script Fixes by Sergeanur.QUESTS & GAMEPLAY - PC and Next-Gen Exclusives Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.Spider webs will no longer change color when moving the camera with Ray Tracing enabled.Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.The Cross Progression pop-up will now properly display which account is logged in.Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.Performance improvements to ray-traced global illumination and ray-traced reflections. ![]() Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.Fixed an issue with ray-traced vegetation shadows "popping", depending on Geralt's proximity and angle.If you have a technical issue with a game or GOG.com itself, it is recommended that you contact GOG Support. If you have an issue with any content or assets used on this subreddit please contact the mods immediately. Any verified GOG.com employees that frequent the subreddit have a "Verified GOG Rep" user-flair. We are not affiliated with GOG.com in any capacity. This is an unofficial community for fans of GOG.com where users ask for help, discuss GOG in general, and find the latest info regarding GOG.com products and services. Game Developers can also contact the mods to get verified. If you are a GOG employee, please contact the mods to get verified before posting. GOG is also a "sister" company to CD Projekt Red, developers of the Witcher series and the upcoming Cyberpunk 2077. GOG.com is a DRM-free games and movies distribution service that is part of the CD Projekt Group. Looking for a GOG discord server to join? Vote for your favorite games and features that you want added at the GOG Community Wishlist. A good resource for PC gaming is the PC Gaming Wiki.
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